// random image loader

// Set up the image files to be used.
var theImages = new Array() // do not change this
// To add more image files, continue with the
// pattern below, adding to the array.

theImages[0] = '/images/random_winds.jpg'
theImages[1] = '/images/random_strings.jpg'
theImages[2] = '/images/random_cello.jpg'
theImages[3] = '/images/random_brass.jpg'
theImages[4] = '/images/random_painting.jpg'
theImages[5] = '/images/header-strings-water.jpg'
theImages[6] = '/images/random-siwash.jpg'
theImages[7] = '/images/random-tamorine.jpg'

// do not edit anything below this line

var j = 0
var p = theImages.length;
var preBuffer = new Array()
for (i = 0; i < p; i++){
   preBuffer[i] = new Image()
   preBuffer[i].src = theImages[i]
}
var whichImage = Math.round(Math.random()*(p-1));
function showImage(){
document.write('<img alt="" src="'+theImages[whichImage]+'">');
}
/* call with:
<!-- Begin
showImage();
//  End -->
</script>
*/